Contact: kseda | keriseda @ plurk
Current Characters: none
Canon: Tin Man
Canon Point: post-series
History: Behold Tin Man's tragic wiki page and have some expounding to make up for it:
DG was born the youngest daughter of the Queen of the Outer Zone, an impetuous princess with magical powers and a knack for getting in over her head. She was doted on by her mother, and her older sister Azkadellia was her best friend in the world. The two princesses were inseparable, taking magic lessons and going on "adventures" together which sometimes resulted in some form of trouble. Like wandering into the woods to pick apples and finding themselves fending off a bear, as you do.
One such adventure began when DG heard what sounded like a child crying, and persuaded her sister to investigate with her. They followed the sound to a cave, but the helpless child turned out to be a Witch bent on using the sisters' magic to free herself. With their combined power they were able to hold her off, until a terrified DG let go of her sister and ran away. The Witch took possession of Azkadellia and not long after that killed DG, who was resurrected by the queen at the expense of her magic.
It was determined that the only way to ensure DG's safety would be to shroud her memories with magic and send her to the Otherside, where she grew up on a small Kansas farm with no knowledge of her true identity. She was cared for by two robots (who appeared and behaved totally human) named Hank and Emily, who were programmed to love and protect her until such time as she was ready to return home. They told her nursery rhymes and fairy tales which were actually stories of the O.Z. and her destiny. Fifteen years later DG began having dreams of a woman with lavender eyes warning her that a storm was coming.
Back in the O.Z. Azkadellia, having deposed her mother and well on her way to destroying the world, is made aware of a threat to her power on the Otherside. She sent her best men to dispose of this threat, but instead they brought DG and her "parents" back to the O.Z. In short order DG met a headcase named Glitch, a tin man named Cain, and an empathic Viewer called Raw. They set off to search for DG's parents, but soon found themselves on a journey to save the world.
Over the course of this adventure DG formed a deep bond of friendship with her traveling companions, as they saved each other's lives and helped one another recover missing parts of their identity. She also discovered the truth about her past, and her role in her sister's possession. Spurred on by the need to make amends, she used her new found memories (and some good old-fashioned Power of Love) to rescue Azkadellia, defeat the Witch, and return light to the O.Z.
Growing up in Kansas, DG always believed that there was something more out there, that she was missing out on something fundamental in her life. She is an artist and a dreamer, fascinated by the beautiful and fantastic. Her restless spirit craved freedom, and she frequently found escape flying along the highways on her motorcycle or through sketching and painting. According to her mother's adviser she inherited the traits of being "feisty, but fair" from the queen. She got her artistic talents from her father, but it seems her mechanical skills are all her own.
She has a tendency to be both headstrong and impulsive, with a reckless streak that leads her to act first and question later. On more than one occasion she literally charged into a dangerous situation with nothing but a sturdy stick and some righteous indignation to defend herself with. DG also takes risks on people, is willing to give anyone a chance, and, hating to be underestimated herself, will usually stick up for the underdog. She can have problems with authority figures; while she is likely to at least listen to someone more knowledgeable than she is, she is unlikely to give respect unless it is earned.
Her sense of humor is a bit muted and sarcastic, she's hardly a cut-up but will make the obvious smart remark. She uses humor as a defense mechanism to diffuse a situation, laughing in the face of danger as a show of bravado. It helps that she is highly adaptable and able to accept things - from guys with zippers on their heads claiming to have only half-a-brain to finding out that she's the magical princess of a fairyland - in her stride.
Speaking of being a princess: while she did readily take up the role in order to save her sister and her new found home, in a dream conversation with her mother she identified herself as a waitress and part-time student. It's highly unlikely she'll claim the title outside the O.Z., as to her princesses mean poofy Disney gowns and not Kansas farm girls with mud on their sneakers, engine grease on their overalls, and paint on their hands.
DG tends to call things as she sees them, and isn't afraid to use blunt honesty to get her point across. She is not deliberately cruel, however, and would do anything to aid, protect, and comfort those she loves, both friends and especially family. Family - whether a blood relation or someone she's claimed as such - is the most important thing in the world to her, and she will sometimes put loyalty to her family before sense and reason.
Parent: Iris. Partly for the Oz/O.Z./over the rainbow lolzy thing but also because DG's a traveler between worlds and a deliverer of hope. She also shares in Iris' free-spiritedness and wish to make her life her own, and given the stack of tickets she's apparently built up in Kansas she's got an obvious need for speed.
Skills: Enhanced speed, ability to create a rainbow-colored shield, and enhanced ability to hear and remember the spoken word. If something's said to her or spoken within earshot, she'll have total recall of it like a
Appearance: She's Zooey Deschanel and thus adorkable.
First Person/Journal Sample: Post @ Holly Heights
Third Person/Log Sample:
It's become something of a ridiculous habit, this thing with staring into space and wondering what even her life is, but DG's decided it is her only option for now.
First her parents are surprise!robots, then actually no, they're royalty, and now apparently that was a fake-out too and one of them is a god and she has to save her long lost home universe. Seeing as she just did that last month in the O.Z., she's stating to get concerned about how many secret identities and long-foretold destinies one person can have. If next week a spaceship descends from the sky and some aliens addressing her as "captain" try whisking her off to save a besieged colony planet, she vows to not be surprised.
She also vows to run like hell in the other direction.
DG pushes her long-since-soggy bowl of cereal away and scowls around the dining hall. Whatever her next preordained mission is, she hopes it involves way fewer kids and one hundred percent less camping. She's in college, for crying out loud, couldn't they at least make her a counselor? Maybe she can ask about that since she's already got some world-saving under her belt, and some of these kids are just kids. Someone needs to look after them...
No, what she needs to do is find her way home to her mother and father (and Mom and Popsicle), and Az, and her friends, and her people. It wasn't a life she ever envisioned but it's the one she wants now, and she'll do whatever she has to to get it back. If that means playing happy camper for a bit, she'll give it a shot.
She finds herself fussing with her necklace, just like she did with her locket before it was lost, and closes her eyes. It's another habit, but this one is much more comforting since it reminds her of family, of home.
"I'm all right," she whispers. "And I swear I didn't run away this time, and I'm going to find a way back again, I promise."
She's been told the necklace is supposed to send messages, so maybe if she holds on tight and concentrates hard enough part of it will get through.