daughteroflight: immortality @ lj (i wonder if the world's so small)
DG ([personal profile] daughteroflight) wrote2019-11-16 04:28 pm
Entry tags:

In the Night App

PLAYER INFO
Player Name: Keri
Player Contact: keriseda @ plurk
Character(s) In-Game: n/a


CHARACTER INFO
Character Name: DG
Age: 21 at this point
Canon: Tin Man

World Description: Have a wiki page, but since canon is limited in scope and...quality I also draw a bit from L. Frank Baum's Land of Oz series

History: The plot section from the series wiki basically covers her history, but here's something chronological:

DG was born the youngest daughter of the Queen of the Outer Zone and spent her early years being doted on by her mother, and her older sister Azkadellia was her best friend in the world. One day DG heard what sounded like a child crying, and persuaded her sister to investigate with her. They followed the sound to a cave, but the helpless child turned out to be a Witch bent on using the sisters' magic to free herself. With their combined power they were able to hold her off, until a terrified DG let go of her sister and ran away. The Witch took possession of Azkadellia and not long after that killed DG, who was resurrected by the queen at the expense of her magic.

The only way to ensure DG's safety would be to shroud her memories with magic and send her to the Otherside, where she grew up on a small Kansas farm with no knowledge of her true identity. Fifteen years later she began having dreams of a woman with lavender eyes warning her that a storm was coming. Back in the O.Z. Azkadellia, having deposed her mother and well on her way to destroying the world, is made aware of a threat to her power on the Otherside. She sent her best men to dispose of this threat, but instead they brought DG back to the O.Z. In short order she met some guys in needs of brains, a heart, and courage and together they found themselves on a journey to save the world...which they did. Everyone was living happily every after until DG went and got herself killed again, apparently.


Death: The problem with spending a decade or so ruling a kingdom as a wicked tyrant Witch is that not everyone is going to buy the whole "she was possessed it wasn't really her" story, and will go to great lengths to get revenge. A year after the Eclipse a newly-recruited palace guard who, while being inspected by the princesses, attempted to stab Azkadellia. DG threw herself between them and got a knife to the neck for her troubles. With any luck she's just merely dead and not most sincerely dead because hoo boy would that be a mess.


What are your plans for this character in-game? I really don't have anything concrete for her as of now! I know she's going to spend some time adjusting to being dead, which is weirdly going to give her a chance to grow up. DG has an independent spirit but she's never really been on her own, so in a lot of ways she's still pretty sheltered. Exploring what she can accomplish without leaning on the reliable network of parents, sister, or closest friends will be a journey for her.


What aspects of this game and/or its setting are you most interested in having this character engage with? The culmination of her initial return to the O.Z. was to save it from being plunged into eternal darkness, so she'll be coming in thinking this is a problem to be solved. She'll want to explore and try and see if this is a thing which can be done.


How does your character generally get along with other people? DG's more curious about strangers than wary of them, and if she sees someone in distress she'll jump in to help without hesitation. She's willing to give anyone a chance, and, hating to be underestimated herself, will usually stick up for the underdog. She can have problems with authority figures, like while she'll at least listen to someone more knowledgeable than she is, she is unlikely to give respect unless it is earned. That said she'd rather make friends, because friends become ohana, and with ohana you can defeat nasty things with the Power of Love.


What is your character's mental state upon entering the game? Upon arrival she'll be very confused, and once she figures out exactly what happened she's going to be very distraught. Her young life has been cut short just when she was finding herself, and the fragile peace the O.Z. was beginning to enjoy again will be greatly harmed by her death. Then there's her friends and family, especially her sister, who will be devastated. DG's going to have a hard time accepting her fate, and will probably be looking for a way to reverse it.


Skills/Abilities: DG's a (good) witch, and while it would take years of training for her to reach her full potential there's evidence she could be extremely powerful. Eventually. For magical powers seen in canon, she was able to use a form of telekinesis on small objects, create a protective barrier (with the help of her sister), and restore plant life from dead to fruitful in moments. Her magic manifests as a glow around her hands, but this will be nerfed appropriately.

As for general humany things, DG is fairly agile and athletic: her escape from the munchkins involved swinging from a hanging cage onto a suspension bridge, then climbing down a rope. She also has some impressive strength and durability, as she survived jumping off a cliff into a river and, upon being thrown from a balcony, was able to catch herself, hang on, and haul herself to safety. Her artistic talents include both sketching and painting, and she's a reliable mechanic.


Flaws/Weaknesses: She has a tendency to be both headstrong and impulsive, with a reckless streak that leads her to act first and question later. On more than one occasion she literally charged into a dangerous situation with nothing but a sturdy stick and some righteous indignation to defend herself with. If she gets an idea for a course of action and is told "no" there's even odds she'll go off and do it anyway.

She doesn't have any outright phobias but her sister Azkadellia is a weakness. DG still sees it as her fault Az got possessed by the Witch, and by extension blames herself for the suffering that followed. She's spent the last year defending and protecting Az, and the guilt from realizing her last action in life will probably cause even more misery is going to plague her.


Personality: Growing up in Kansas, DG always believed that there was something more out there, that she was missing out on something fundamental in her life. She is an artist and a dreamer, fascinated by the beautiful and fantastic. Her restless spirit craved freedom, and she frequently found escape flying along the highways on her motorcycle or through sketching and painting. According to her mother's adviser she inherited the traits of being "feisty, but fair" from the queen. She got her artistic talents from her father, but it seems her mechanical skills are all her own.

Her sense of humor is a bit muted and sarcastic, she's hardly a cut-up but will make the obvious smart remark. She uses humor as a defense mechanism to diffuse a situation, laughing in the face of danger as a show of bravado. It helps that she is highly adaptable and able to accept things - from guys with zippers on their heads claiming to have only half-a-brain to finding out that she's the magical princess of a fairyland - in her stride. DG tends to call things as she sees them, and isn't afraid to use blunt honesty to get her point across. She is not deliberately cruel, however, and would do anything to aid, protect, and comfort those she loves, both friends and especially family. Family - whether a blood relation or someone she's claimed as such - is the most important thing in the world to her, and she will sometimes put loyalty to her family before sense and reason.


Items:
Clothing: boots, trousers, shirt, vest, wool jacket, undergarments. Shirt and vest are thoroughly bloodstained, with some blood also on the jacket's collar and there's a rip on the top-left side of the shirt. She wears a silver chain with two locket pendants, one with pictures of her robot parents and one with her royal family. There's a couple of spare hair ties around her right wrist, and the contents of her pockets are a couple of keys, a wrapped caramel hard handy, and a piece of paper with a to-do list.

SAMPLES
Log and Network Sample: on the TDM